Monday, October 8, 2012

Combos/Limits/Forms


Sora + Roxas = Final Form.  Fitting and totally understandable for anyone who’s played KH2.  Final Form focuses mostly on Light magic and becomes essential for Sora to keep his darkness levels down.  Final Form also utilizes Time and Elemental magic.  Final Form boosts all forms of magic, as well as physical abilities and attacks.

Sora + Riku = Master Form.  Because, well, Riku’s a Keyblade Master (punny.)  But mostly because Riku’s just logically the next most powerful.  Regardless, Master Form is a fusion of both mostly Light and Black magic, but also increases Elemental and Green magic as well as physical abilities and attacks. 

Sora + Namine = Wisdom Form.  Namine doesn’t Wield and is therefore turning into a very magical fighter. Hence, Wisdom.  Wisdom Form is purely a magical form, therefore, all forms of magic are increased, as well as physical abilities.  Attacks are limited to magical ones. 

Sora + Kairi = Valor Form.  Because Sora is valiant in his fighting for Kairi.  Valor Form is distinctly an attack-based form.  I am contemplating getting Valor Form to actually use magic.  If so, it would probably utilize red magic.  (Lower level magic of all areas.)

Sora + Xion = Limit Form.  Xion is a representation of a younger Kairi, similar to Limit Form being a representation of a younger Sora.  Limit Form incorporates lower-level white magic as well as Time, Green, and Elemental magic. 

Anti-Form = special.  It takes two party members at random.  (Or just one other party member if there is only one to take.)  Anti-Form’s only type of magic that is ever used (and when it is, rarely) is Black magic. 

Sora and Roxas have the combo Magic Hour+, which is exactly like Magic Hour except stronger.  It is characterized by pillars of light raining down on enemies.  Currently, Roxas has more control over the pillars than Sora does, but Sora will gain that coordination.  After the combo, Sora and Roxas are both shielded by Light for a brief period of time.  Not surprisingly, this Combo’s focus is Light magic.  This combo will develop into something even more powerful as Sora and Roxas become more powerful.  As of this current moment, the only known addition to the combo will be the Finisher, which will consist of Sora and Roxas leaping high into the air and plunging down into the ground creating an even stronger pillar of light that kills or severely damages enemies. 

Kairi and Sora have their combo called “Fated Faith.”  It was introduced in AtP and surprisingly, has not made an appearance in Betwixt and Between.  (Okay, I say surprisingly, but the reason why this hasn’t happened yet is because it involves Sora fighting right-handed, and Kairi is avoiding that as much as she possibly can at the moment.)  It involves the two of them linking (left) arms and spinning/jumping about attacking enemies as they go.  I will elaborate further on it when it finally does make an appearance in Betwixt and Between.  Fated Faith is grounded in Light (and maybe some other magics as I explore more.)

Kairi and Riku are able to perform the combo, Holy Burst, taught to Riku by none other than King Mickey himself.  Holy Burst requires Kairi and Riku to link arms.  They spin about the battlefield, releasing orbs of Light as they do.  Holy Burst requires nothing but Light magic. 

Riku and Roxas’ combo is called “Light Shield.”  It’s a defensive combo grounded in (surprisingly for Riku) purely Light magic.  They send out a shield of light (kind of like dark shield ala KH2) and it knocks back just about every enemy and will damage some of them to the point of killing them.

Roxas and Xion have a combo called Event Horizon.  The two of them glow with white-hot light.  Whether they stay together or separate around the battlefield, the two of them dart among their enemies with increased strength.  Event Horizon is Light based. 

Xion and Roxas’ second combo is called Call of Light.  This combo is characterized by Xion raising her Keyblade up to the sky and charging it with light.  (I’m pretty sure I got my inspiration from Skyward Strike.)  When she swings it down, she flings the light with it.  She does this repeatedly, and Roxas darts amongst the enemies unleashing flurries of attacks.  I am thinking that as this combo progresses, Xion will be able to charge her Keyblade with more than just light (perhaps certain elemental magics). 

Roxas and Axel’s combo is called “Flaming Light.” And, well, it’s exactly that.  Rooted in both Light and Fire magic, Axel creates a ring of fire that surrounds a number of enemies, completely cutting them off from the rest of the battle.  Then, Roxas darts about the enclosure, attacking enemies left and right with plumes of Light.  (Hey! I rhymed!) Axel will contribute with flaming chakrams. 

Xion and Sora’s combo is based off of the Fever Pitch Command Style.  They are given a burst of speed and power, lashing out at their enemies.  They release rapid, four-hit combos, generally with spin-attack finishers.  Sora and Xion do not have to be physically linked for this combo, once they have activated it they can go all over the place, provided they stay within a set radius of each other.  The finisher is a massive four-hit combo a piece, both ending with light attacks.  Fever Pitch is based primarily off of speed and agility, but Light is the form of magic that is used, appropriate for Sora and Xion. 

Namine and Kairi have a combo based off of the Command Style Wingblade.  The two of them take on the form of one body (Namine) and Namine wields one glass-like Keyblade in her hands as well as telekinetically wielding six more Keyblades that function as wings behind her back.  This combo is a combination of Wingblade in BBS and Montyoum’s Namine featured in an upcoming Dead Fantasy episode.  Currently, Wingblade is mostly Light magic, but I plan to integrate certain aspects of Time magic into it as the combo strengthens. 

Kairi and Xion have a combo based off the Spell Weaver Command Style.  Light surrounds each girl, causing them to hover almost.  They do not actually hover, they just become incredibly light on their feet.  Their Keyblades do actually hover separately from the girls, allowing them to control the Keyblades telekinetically, ensuring better longer-range attacks.  After every few hits, the girls are able to release balls of light that deal heavy damage.  Kairi’s Light attacks are slightly stronger than Xion’s because of her heart of pure light.  The finisher is the two girls each becoming a pillar of light, spinning about, letting loose both light and pure magic.  Spell Weaver is primarily Light-based, but all other magics are boosted during the combo as well.

Xion and Kairi’s second combo is based off of the Blade Charge Command Style.  It is first hinted at when Aqua gives them the charms, but is not actually seen until many scenes later.  Both of their Keyblades shine greatly with Light.  This light elongates the blades, making them stronger and more powerful.  They can fight through enemies with ease.  Generally speaking, during this combo, they fight back-to-back because they are strongest this way.  The finisher involves them spinning their Keyblades in the air, creating a propeller of damage in all directions.  After the propeller effect, the two girls slam their Keyblades into the ground which emits a shockwave that can destroy many enemies and leave the rest stunned.  Blade Charge is based primarily in Light. 

Kairi and Roxas have a combo based off of the Command Style, Diamond Dust.  I don’t remember Diamond Dust making an appearance in Betwixt and Between, as it’s only briefly referenced in Can’t Escape.  However, the combo exists.  Kairi and Roxas are surrounded by an icy-blue aura and their attacks become faster as they use rapid Blizzard magic.  The finisher involves a giant glacier dropped on the head(s) of their enemy(ies).  This combo solely uses Elemental (Blizzard) magic. 

Riku and Sora still have their Limit of Eternal Session.  It works entirely like it does in KH2.  This Limit is a fusion of Sora’s light attacks and Riku’s dark ones.  The Limit is made up of a series of Combos made by the two boys.  The Limit focuses highly on Fire (Elemental) and Magnet (Time) magic, as well as simple, pure energy. 

Kairi and Namine have the Limit called Final Resort.  The two of them combine into one body (Kairi’s) and they summon a vast array of light-forms.  First come little puppet-like forms that are about the size of Shadows or Floods.  Second come two birds: a falcon and an owl, representing Kairi and Namine respectively.  Following the birds can come any array of light creatures that represent members of their party.  So far, the only other identified form is a lion for Sora.  The only other time Kairi and Namine have used this Limit was around Aerith and Rinoa, neither of whom are close enough to warrant a form.  The third type of Light forms necessitate closeness of the heart between Kairi and Namine and the other party. 

Riku and Namine have a Limit called Decompression.  The two of them join together and send out a shockwave of energy that kills all non-sentient enemies in its path.  All sentient enemies are severely damaged.  The combo is characterized by Time magic mostly, but possibly some Dark magic as well.

Riku and Namine also have a Limit called Light Aura.  Both of them are filled with Light.  Riku releases this light similar to the way his old Feint, Dark Aura, worked.  He slices through the enemy (or enemies) with his blade and slivers of light now instead of darkness.  Namine releases her light in the form of thirteen pillars that seek out the enemy to destroy it.  Essentially, this is Dark Aura + Salvation + Light.  

Namine and Sora have what will probably be a combo.  The working name is “Light Wave” but I have no idea what the combo is at this point.  It may involve Salvation as a finisher.  Not sure yet.

It has been hinted that Kairi and Riku will be able to do Inverse Burst, but this has not happened yet in-story.

Roxas and Kairi will have a combo called Feinted Flight.  I know nothing of the mechanics as of now. 

I plan to have Riku and Xion have the combo of Firestorm and also the combo of Critical Impact.

I plan for Roxas and Riku to have another combo based off of Rock Breaker.

I plan for Namine and Xion to have the combos of Ghost Drive and Thunder Bold.

I plan for Namine and Roxas to have the combos of Sky Climber and Cyclone.

8 comments:

  1. heheh, I see the words Event Horizon and immediately think of what? That game in Thrillville.

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  2. I love that game... SOOOO much...

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  3. I know. I vividly remember you shooting in time with the music.

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  4. A friend of mine had Thrillville... I remember there being something with dancing with cheerleaders...

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  5. Cheerleading is one of many mini-games Thrillville has. There's also the shooting galleries, and the first person shooters, and Event Horizon, and mini-golf, and bumper cars, and-- I could go on for a while.
    Though, speaking of Cheerleading, I still have scores to knock off the boards.

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  6. HEY! YOU LEAVE THOSE ALONE!!!!!

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  7. Lol, I haven't been able to make a dent on Banjo Boy. It's like TOO MANY BUTTONS SODIFJSODIFJ CRAP I'm dead. *sob*

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  8. MUAHAHHAH! I shall have to come home and show off.

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